Danganronpa trigger happy havoc11/5/2022 ![]() ![]() ![]() You can't really fail, as the game's story won't move forward until you have all the evidence that's available, which are stored in your inventory as "truth bullets." (As silly as this sounds-and it's definitely silly-the game's title is derived from the Japanese words for bullet and refutation.)Īfter you've clicked on everything, Monokuma will ask everyone to head to the school's basement, which happens to house a circular courtroom. Searching the world around you is easy enough, as tapping triangle brings up all the interactive parts of the environment. When a body is discovered, the game transitions to an Ace Attorney-style investigation mode. Not everyone is content to stay inside for the rest of their lives, and murder(s) come quickly. Many of the characters are purposely unlikable, but their intentions are, often, logically justifiable and create a wild, unpredictable dynamic that unfolds over the game's 20ish hours.Īs one might expect, it doesn't take long for things to go awry. Learning about Byakuya's ambitions for greatness as a means of living up to to his family lineage or Hina's secret desire for donuts in moments of weakness means each chapter and each death is not just a bodycount. ![]() The many quiet moments with each character give each death a sense of weight and loss, and while you should never grow attached, you will. What makes Danganronpa different is context. In fact, Danganronpa even swaps the color of blood from red to pink. And while Danganronpa has moments of shocking violence, unlike your typical horror, it's not entirely about the gore. The main storyline does spend plenty of time with the characters, though. It's a missed opportunity for a game that is, largely, all about its story. There is no real upside or downside to who you spend time with, as the story does not adjust based on your choices, and the abilities aren't necessary to complete the courtroom segments. The lack of meaningful insight into the characters meant I'd often find myself picking which one to spend time with at random, simply hoping to advance the storyline to the next major beat. It's mostly a means to unlock new abilities for the courtroom portion of the game and gathering trophies. (But not in a sexual manner, from what I saw.) Sadly, with some rare exceptions, you don't learn much from these moments that wouldn't arrive via the main storyline. These presents, if used appropriately, can advance your relationship with the other students. Looking around unlocks tokens to buy presents from the school's store. If you can get away with murder, you can leave.įrom there, when you're not tapping through dialogue, the game transitions to a relationship simulator of sorts. (That's not really anymore ridiculous than the talking doll from Saw, to be fair.) The group has the option of living out the rest of their lives in the school, or "graduating" by killing one another. Upon awakening, the students introduce themselves to one another before meeting the master of ceremonies, Monokuma. As each student arrives at the school, they pass out. He's the "Ultimate Lucky Student," as he's been granted the opportunity to attend Hope's Peak Academy, despite his lack of special skills. Sayaka Maizono, for example, is the "Ultimate Pop Sensation," Leon Kuwata is the "Ultimate Baseball Star," and Chihiro Fujisaki is the "Ultimate Programmer." Players are cast as Makoto Naegi, a humble but affable youngster who is, at first glance, unexceptional in every way. In Danganronpa's world, these pupils are deemed ultimates. Only a select few are admitted every school year, and each must be the best of the best. Besides you, every character in Danganronpa is one hell of an eccentric, but they're all reasonably fleshed out.ĭanganronpa takes place in Hope's Peak Academy, an elite school for elite students. If you're looking for a narrative-driven experience unlike just about anything else out there, Danganronpa delivers handsomely and weirdly. This game happily follows in the genre's footsteps-sometimes for better, sometimes for worse. Danganronpa: Trigger Happy Havoc even comes from Spike Chunsoft, the same developer of both 999 and VLR. But it's also part of "escape the room," a surprisingly lively subgenre of games familiar to players of the visual novels 999: Nine Hours, Nine Persons, Nine Doors, Zero Escape: Virtue's Last Reward, and others. To most people, that sounds like yet another predictable entry in the Saw movies. A group of people have been locked in a building, and the only way out is to kill one another. ![]()
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